![]() Trademarked names, logos, and images may appear in this book. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Library of Congress Control Number: 2016961316 Copyright © 2016 by Dave Smith and Erik Hellman This work is subject to copyright. Let's also create a temporary declaration of the native function to pass the data from Java to the native side of application once we start working in the game engines.Android Recipes A Problem-Solution Approach - Useful code snippets and recipes using Android 7.0 and more - Fifth Edition - Dave Smith Erik HellmanĪndroid Recipes A Problem-Solution Approach Fifth EditionĪndroid Recipes: A Problem-Solution Approach Dave Smith Erik Hellman Littleton, Colorado, USA Sundbyberg, Sweden ISBN-13 (pbk): 978-1-4842-2258-4 DOI 10.1007/978-1-4842-2259-1 Let's then create variables to store a callback object as well as WindowInfoTrackerCallbackAdapter and WindowMetricsCalculator. Start by creating a class, FoldableHelper, that is going to contain all of our helper functions. Import .WindowInfoTrackerCallbackAdapter Next, let's import all the necessary libraries and classes in this file: //Android Imports ![]() Let's start off by giving it a package name of package .foldable Set up the FoldableHelper class and data storage classĬreate a file called FoldableHelper.java in Visual Studio or any source code editor. Creating the Android Jetpack WindowManager setupĪs previously mentioned, we are creating a Java file that can be imported into either Unity or Unreal Engine 4, to create an interface for retrieving information on the folding feature and pass it over to the native or engine side of your applications. According to its documentation, future versions will be extended to more display types and window features. The library had its 1.0.0 release in January 2022 for targeted foldable devices. WindowManager is one of these libraries, and is intended to help application developers support new device form factors and multi-window environments. Android Jetpack WindowManagerĪndroid Jetpack, in their own words, is "a suite of libraries to help developers follow best practices, reduce boilerplate code, and write code that works consistently across Android versions and devices so that developers can focus on the code they care about." This creates an interface allowing developers to retrieve information about the folding feature on the device.Īt the end of this blog, you can go deeper in learning by going to Code Lab. We focus on creating a Java file containing an implementation of the Android Jetpack WindowManager library that can be imported into game engines like Unity or Unreal Engine. In this blog, you can get started on how to utilize these foldable features on Android game apps. With the increasing popularity of foldable phones such as the Galaxy Z Fold3 and Galaxy Z Flip3, apps on these devices are adopting its foldable features.
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